Enhancing Virtual Reality Experiences with Unity 2022: Use Unity’s latest features to level up your skills for VR games, apps, and other projects
Author: Steven Antonio Christian (Author), Patrick B. Thomas (Foreword)
Publisher finelybook 出版社: Packt Publishing
Publication Date 出版日期: 2023-11-10
Language 语言: English
Print Length 页数: 566 pages
ISBN-10: 1804619531
ISBN-13: 9781804619537
Book Description
Unlock your creativity with this guide to VR projects in Unity, crafting immersive games, refining VR experiences, and leading XR development
Key Features
- Understand the fundamentals and build a solid foundation in XR development
- Develop technical skills for building VR experiences in Unity, including assets, GameObjects, scripts, and components
- Create engaging and innovative virtual reality projects using the Unity game engine
- Purchase of the print or Kindle book includes a free PDF eBook
Book Description
Virtual reality (VR) has emerged as one of the most transformative mediums of the 21st century, finding applications in various industries, including gaming, entertainment, and education.
Enhancing Virtual Reality Experiences with Unity 2022 takes you into the fascinating realm of VR, where creativity meets cutting-edge technology to bring tangible real-world applications to life. This immersive exploration not only equips you with the essential skills needed to craft captivating VR environments using Unity’s powerful game engine but also offers a deeper understanding of the philosophy behind creating truly immersive experiences.
Throughout the book, you’ll work with practical VR scene creation, interactive design, spatial audio, and C# programming and prepare to apply these skills to real-world projects spanning art galleries, interactive playgrounds, and beyond. To ensure your VR creations reach their full potential, the book also includes valuable tips on optimization, guaranteeing maximum immersion and impact for your VR adventures.
By the end of this book, you’ll have a solid understanding of VR’s versatility and how you can leverage the Unity game engine to create groundbreaking projects.
What you will learn
- Harness the power of the Unity game engine to explore VR
- Understand VR and how to integrate Unity into the general workflow
- Build and test a variety of VR experiences for headsets, computers, and mobile devices
- Integrate traditional game and animation tools into VR experiences
- Explore worldbuilding techniques to create expansive VR environments
- Integrate optimization techniques to improve the performance of your VR experiences
Who this book is for
This book is for individuals who are familiar with the Unity game engine and want to explore virtual reality. If you’re a game developer, VR developer, or creator with Unity experience, this is your guide to learning the essential principles and techniques for VR development in Unity 2022. A basic understanding of the Unity user interface, navigation, and C# will help you make the most of the book.
Table of Contents
- Philosophy of Building Immersive Experiences
- Building Virtual Reality Scenes in Unity
- Working with Inputs and Interactions
- Using GameObjects, Materials, and Prefabs
- Implementing Animation – Physics and Colliders
- Lighting Your Worlds and Experiences
- Creating Immersion with Sound
- Working with C#, Unity Events, and Input Assets
- Unlocking the Power of Render Pipelines
- Design Thinking for Virtual Reality Experiences
- Adding Audio to a Virtual Reality World
- Building an Art Gallery
- Animating a Virtual Reality Experience
- Recording Virtual Reality Videos
- Enhancing Virtual Reality Rigs
- Triggering Actions in Virtual Reality
- Destroying Objects in Virtual Reality
- Optimizing Your Virtual Reality Experiences
Review
“The creation of immersive experiences using VR continues to impact every field of human endeavor. Beyond sharing knowledge of using Unity to create immersive experiences, Steven provides a window into the creative fuel that powers his imagination and curiosity.
Enhancing Virtual Reality Experiences with Unity is not just a book but a cornerstone that will empower, accelerate curiosity, and guide creators toward a future where they can craft more meaningful and impactful experiences within the realm of VR and beyond.”
—
Patrick B. Thomas MD, MMCi, FACS
Director of Digital Innovation in Pediatric Surgery at The University of Nebraska Medical Center College of Medicine
About the Author
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