Developing Turn-Based Multiplayer Games: with GameMaker Studio 2 and NodeJS

Developing Turn-Based Multiplayer Games: with GameMaker Studio 2 and NodeJS
Authors: Yadu Rajiv
ISBN-10: 1484238605
ISBN-13: 9781484238608
Edition 版本:‏ 1st ed.
Released: 2018-11-29
Print Length 页数: 206 pages

Book Description


Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication,where the focus will be on building the game from the ground up.
You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design.
Following this,you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player,syncing their data,and recording their session.
What You Will Learn
Discover the architecture of GameMaker Studio 2
Add new features to your game with NodeJS modules
Integrate GameMaker Studio 2 with NodeJS
Master GameMaker Studio 2’s built-in networking functions
Cover

1.An Introduction to GMS2
2.An Introduction to GML
3.Making Your First Game
4.An Introduction to Node.js
5.Talking to Your Server
6.Building the Multiplayer Game

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