Creating an RTS Game in Unity 2023: A comprehensive guide to creating your own strategy game from scratch using C#


Creating an RTS Game in Unity 2023: A comprehensive guide to creating your own strategy game from scratch using C# Paperback – October 13, 2023
by: Bruno Cicanci (Author)
Publisher finelybook 出版社: ‎Packt Publishing (October 13, 2023)
Language 语言: ‎English
Print Length 页数: ‎548 pages
ISBN-10: ‎180461324X
ISBN-13: ‎9781804613245


Book Description
By finelybook

Build real-time strategy (RTS) games using Unity with practical techniques, best coding practices, and popular design patterns
Key Features
Learn how to implement game architecture and gameplay features
Explore unit actions, resource management, physics simulations, and audiovisual enhancements to boost player engagement
Discover RTS mechanics such as implementing melee/ranged battles, unit spawning, dynamic maps, pathfinding, and more
Purchase of the print or Kindle book includes a free PDF eBook

Book Description
By finelybook

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game’s AI.
Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You’ll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine.
By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
What you will learn
Incorporate the most used design patterns, algorithms, and techniques into your game
Employ the best coding practices used in the games industry
Explore the basics of AI and physics to create high-quality games
Build dynamic and configurable maps to enhance the player experience
Solve complex problems using the industry standards for Unity and C#
Create the mechanics present in classic RTS games using a modern approach
Gain a deep understanding of how to create professional games using Unity
Who this book is for
If you are a beginner game developer who wants to learn the skills to develop a professional RTS game, a programmer looking at career options in the industry who needs to develop a portfolio, or even an indie game developer seeking inspiration for your own games, this book is for you. Professional game developers, programmers with experience in C#, as well as game designers and artists looking for a practical guide to bring their game ideas to life will also find plenty of useful information in this book.

Table of Contents
1. Introducing Real-Time Strategy Games
2. Setting Up Unity and the Dragoncraft Project
3. Getting St arted with Our Level Design
4. Creating the User Interface and HUD
5. Spawning an Army of Units
6. Commancing an Army of Units
7. Att acking and Defending Units
8. Implementing the Pathfinder
9. Adding Enemies
10. Creating an Al to Attack the Player
11. Acding Enemies to the Map
12. Balancing the Game’s Difficulty
13. Producing and Gathering Resources
14. Crafting Builcings and Defense Towers
15. Tracking Progression and Objectives
16. Exporting and Expanding your Game
About the Author
Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats. Amazon page

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