
Core Techniques and Algorithms in Game Programming by: Daniel Sanchez-Crespo Dalmau (2003-09-21)
1856
by: Daniel Sanchez-Crespo Dalmau
Publisher Finelybook 出版社: New Riders Games (1856)
ASIN: B01MY26GEK
Introduction
Chapter 1.A Chronology of Game Programming
Chapter 2.Game Architecture
Chapter 3.Data Structures and Algorithms
Chapter 4.Design Patterns
Chapter 5.User Input
Chapter 6.Fundamental Al Technologies
Chapter 7.Action-Oriented Al
Chapter 8.Tactical Al
Chapter 9.Scripting
Chapter 10.Network Programming
Chapter 11.2D Game Programming
Chapter 12.3D Pipeline Overview
Chapter 13.Indoors Rendering
Chapter 14.Outdoors Algorithms
Chapter 15.Character Animation
Chapter 16.Cinematography
Chapter 17.Shading
Chapter 18.Texture Mapping
Chapter 19.Particle Systems
Chapter 20.Organic Rendering
Chapter 21.Procedural Techniques
Chapter 22.Geometrical Algorithms
Appendix A.Performance Tuning
Appendix B.OpenGL
Appendix C.Direct3D
Appendix D.Some Math Involved
Appendix E.Further Reading
Core Techniques and Algorithms in Game Programming
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