Calculus for Computer Graphics,2nd Edition


Calculus for Computer Graphics
Authors: John Vince
ISBN-10 书号: 3030113752
ISBN-13 书号: 9783030113759
Edition 版本: 2nd ed. 2019
Publisher Finelybook 出版日期: 2019-03-12
pages 页数: 303 pages


Book Description
Students studying different branches of computer graphics have to be familiar with geometry,matrices,vectors,rotation transforms,quaternions,curves and surfaces and as computer graphics software becomes increasingly sophisticated,calculus is also being used to resolve its associated problems.
In this 2nd edition,the author extends the scope of the original book to include applications of calculus in the areas of arc-length parameterisation of curves,geometric continuity,tangent and normal vectors,and curvature. The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables,and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative,or integral. Using the idea of limits,the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives,partial derivatives,Jacobians,vector-based functions,single,double and triple integrals,with numerous worked examples,and over a hundred and seventy colour illustrations.
This book complements the author’s other books on mathematics for computer graphics,and assumes that the reader is familiar with everyday algebra,trigonometry,vectors and determinants. After studying this book,the reader should understand calculus and its application within the world of computer graphics,games and animation.
Cover
1.Introduction
2.Functions
3.Limits and Derivatives
4.Derivatives and Antiderivatives
5.Higher Derivatives
6.Partial Derivatives
7.Integral Calculus
8.Area Under a Graph
9.Arc Length and Parameterisation of Curves
10.Surface Area
11.Volume
12.Vector-Valued Functions
13.Tangent and Normal Vectors
14.Continuity
15.Curvature
16.Conclusion

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