C++ Game Development By Example: Learn to build games and graphics with SFML,OpenGL,and Vulkan using C++ programming


C++ Game Development By Example: Learn to build games and graphics with SFML,OpenGL,and Vulkan using C++ programming
Authors: Siddharth Shekar
ISBN-10 书号: 1789535301
ISBN-13 书号: 9781789535303
Publisher Finelybook 出版日期: 2019-05-03
pages 页数: 420 pages


Book Description
Explore modern game programming and rendering techniques to build games using C++ programming language and its popular libraries
Although numerous languages are currently being used to develop games,C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++.
C++ Game Development By Example starts by touching upon the basic concepts of math,programming,and computer graphics and creating a simple side-scrolling action 2D game. You’ll build a solid foundation by studying basic game concepts such as creating game loops,rendering 2D game scenes using SFML,2D sprite creation and animation,and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You’ll understand the graphics pipeline,which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally,you’ll create a basic project using the Vulkan library that’ll help you get to grips with creating swap chains,image views,render passes,and frame buffers for building high-performance graphics in your games.
By the end of this book,you’ll be ready with 3 compelling projects created with SFML,the Vulkan API,and OpenGL,and you’ll be able take your game and graphics programming skills to the next level.

What you will learn
Understand shaders and how to write a basic vertex and fragment shader
Build a Visual Studio project and add SFML to it
Discover how to create sprite animations and a game character class
Add sound effects and background music to your game
Grasp how to integrate Vulkan into Visual Studio
Create shaders and convert them to the SPIR-V binary format
contents
1 C++ Concepts
2 Mathematics and Graphics Concepts
3 Setting Up Your Game
4 Creating Your Game
5 Finalizing Your Game
6 Getting Started with OpenGL
7 Building on the Game Objects
8 Enhancing Your Game with Collision,Loop,and Lighting
9 Getting Started with Vulkan
10 Preparing the Clear Screen
11 Creating Object Resources
12 Drawing Vulkan Objects

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