Building Virtual Reality with Unity and SteamVR,2nd Edition


Building Virtual Reality with Unity and SteamVR,2nd Edition
by 作者: Jeff W Murray
pages 页数: 276 pages
Publisher Finelybook 出版社: Routledge; 2 edition (February 13,2020)
Language 语言: English
ISBN-10 书号: 0367271303
ISBN-13 书号: 9780367271305


Book Description
Building Virtual Reality with Unity and Steam VR takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries,this book and its example code are compatible with the main virtual reality (VR) head-mounted displays currently available. This book also looks at some of the main issues surrounding virtual reality,such as motion sickness and performance issues,providing practical ways to reduce their impact to make better VR experiences.

Key Features:
Discusses some of the key issues facing virtual reality and provides helpful tips for making better VR experiences
Practical examples geared to work with any headset compatible with SteamVR,including Oculus Rift,HTC Vive,and Valve Index
Uses the SteamVR Interaction system for interactions such as picking up and throwing objects,operating user interfaces and capturing input events for your own scripts
Explore advanced spatialized audio with Steam Audio.
Discover how to build user interfaces for virtual reality,as well as discussing some best practices for VR-based user interface design
Written by 作者: a games industry veteran with a proven track record,having worked for IBM Research in educational VR research projects and having made and launched VR experiences.
Contents
Acknowledgments
Author
Prerequisites
Introduction
Chapter 1·A Brief Introduction to the Virtual World
Chapter 2·Healthy VR Experience
Chapter 3·Getting Set Up for Unity SteamVR Development
Chapter 4·The SteamVR Interaction System
Chapter 5·Building a Main Menu
Chapter 6·Advanced Interactions
Chapter 7·Making the Most of Virtual Reality with Audio
Chapter 8·Building Seated or Static VR Experiences
Chapter 9·Virtual Reality Sickness
Chapter 10·Hands-On,Practical Techniques for Reducing VR Sickness in Unity
Chapter 11·Unity Engine Polish and Optimization
References
Index

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