Blueprints Visual Scripting for Unreal Engine 5: Unleash the true power of Blueprints to create impressive games and applications in UE5, 3rd Edition

Blueprints Visual Scripting for Unreal Engine 5: Unleash the true power of Blueprints to create impressive games and applications in UE5, 3rd Edition
Author: Marcos Romero and Brenden Sewell
Publisher ‏ : ‎ Packt Publishing; 3rd ed. edition (May 2, 2022)
Language ‏ : ‎ English
Paperback ‏ : ‎ 566 pages
ISBN-10 ‏ : ‎ 180181158X
ISBN-13 ‏ : ‎ 9781801811583

Book Description
Explore the faster way to build games using UE5 Blueprints using this practical guide with key images printed in color

Key Features

Design a fully functional game in UE5 without writing a single line of code
Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligence
Deploy your game on multiple platforms and share it with the world
Unreal Engine’s Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended Author: designers. With this book, you’ll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices.

The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You’ll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step Author: step. You’ll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You’ll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you’ll learn how to implement procedural generation and create a product configurator.

Author: the end of this book, you’ll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.

What you will learn

Understand programming concepts in Blueprints
Create prototypes and iterate new game mechanics rapidly
Build user interface elements and interactive menus
Use advanced Blueprint nodes to manage the complexity of a game
Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph
Get to grips with OOP concepts and explore the Gameplay Framework
Work with virtual reality development in UE Blueprint
Implement procedural generation and create a product configurator

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