Blueprints Visual Scripting for Unreal Engine: The faster way to build games using UE4 Blueprints,2nd Edition


Blueprints Visual Scripting for Unreal Engine: The faster way to build games using UE4 Blueprints,2nd Edition
Authors: Marcos Romero - Brenden Sewell
ISBN-10 书号: 1789347068
ISBN-13 书号: 9781789347067
Publisher Finelybook 出版日期: 2019-08-23
pages 页数: 380 pages
Publisher Finelybook 出版社: Packt


Book Description
Develop high-quality interactive games with the power of Unreal Engine’s visual scripting language and Blueprints framework
Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers.
This book helps you explore all the features of the Blueprint Editor and guides you through using Variables,Macros,and Functions. You’ll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this,you’ll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You’ll start with a basic first-person shooter (FPS) template,and each chapter will build on the prototype to create an increasingly complex and robust game experience. You’ll then progress from creating basic shooting mechanics to more complex systems,such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters,the book demonstrates how to use arrays,maps,enums,and vector operations. Finally,you’ll learn how to build a basic VR game.
By the end of this book,you’ll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience.

What you will learn
Understand programming concepts in Blueprints
Create prototypes and iterate new game mechanics rapidly
Build user interface elements and interactive menus
Use advanced Blueprint nodes to manage the complexity of a game
Explore all the features of the Blueprint editor,such as the Components tab,Viewport,and Event Graph
Get to grips with object-oriented programming (OOP) concepts and explore the Gameplay Framework
Learn Virtual Reality development with UE Blueprint
contents
1 Exploring the Blueprint Editor
2 Programming with Blueprints
3 Actors and the Gameplay Framework
4 Understanding Blueprint Communication
5 Object Interaction with Blueprints
6 Enhancing Player Abilities
7 Creating Screen UI Elements
8 Creating Constraints and Gameplay Objectives
9 Building Smart Enemies with Artificial Intelligence
10 Upgrading the AI Enemies
11 Game States and Applying the Finishing Touches
12 Building and Publishing
13 Data Structures and Flow Control
14 Math and Trace Nodes
15 Blueprints Tips
16 Introduction to VR Development

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