Blender Quick Start Guide: 3D Modeling, Animation, and Render with Eevee in Blender 2.8
By 作者: Allan Brito
ISBN-10 书号: 1789619475
ISBN-13 书号: 9781789619478
Release Finelybook 出版日期: 2018-09-29
pages 页数: (194 )
The Book Description robot was collected from Amazon and arranged by Finelybook
Blender is open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation. However, for new users, its power and ﬂexibillity can sometimes be daunting, and that’s when you need this book!
The book starts by showing you round the all-new Blender 2.8 user interface. You'll look at the most commonly-used options and tools, such as navigating in 3D and selecting objects. You will then use and manipulate one of the most important windows of the interface, the 3D View.
You'll learn how to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll learn how to create materials and set up surfaces. You'll see how to use Physically-Based Rendering (PBR), which allows you to craft realistic surfaces such as wood, stone, and metal. You will also work with Eevee, a new real-time render engine in Blender.
You will see how to add motion to objects, making use of Blender's impressive 3D animation features. Finally, you'll learn how to create scenes and organize them for rendering, and later add titles and effects using built-in Blender tools.
By the end of the book, you will be able to use Blender 2.8 new UI, Create 3D Models with textures, Animations, and Render them in real-time using Eevee.
1: USING BLENDER 2.8 UI, SHADING AND NAVIGATOR WIDGET
2: 3D MODELING AND REAL-TIME RENDERING IN EEVEE
3: THE NEW 3D CURSOR AND MODELING OPTIONS
4: USING REAL-TIME MATERIALS IN EEVEE
5: REAL-TIME TEXTURES FOR EEVEE
6: LIGHTS AND REAL-TIME RENDERING WITH BLENDER EEVEE
7: ANIMATE EVERYTHING IN BLENDER 2.8!
8: EDITING ANIMATIONS IN BLENDER 2.8
What You Will Learn
Manipulate and visualize your 3D objects in Blender
Use polygon modeling tools such as extrude, loop cut, and more
Apply precision modeling tools like snapping and the 3D Cursor
Render a scene using the real-time engine Eevee
Create materials for Eevee and Cycles
Render a scene with the Eevee real-time engine
Use PBR textures to craft realistic surfaces such as wood with the Shader Editor
Add motion and animation using keyframes
Create animation loops using curves and modifiers
Allan Brito is an architect with a strong background in the use of technology in all phases of project development. His friends used to say that he swapped bricks for pixels.
Besides working in the architecture business, he also has more than 10 years, experience as a college teacher, helping students to create animations, 3D games, and mobile apps.
In the academic field, he was in charge of the e-learning department of one of the largest colleges in Brazil for almost eight years, using technologies such as interactive 3D content, games, and virtual reality as learning tools.
Blender is one of the essential tools in his workflow, and he has used it every day since 2005 with version 2.35.