Beginning Android Games Development: From Beginner to Pro, 4th Edition
By 作者:Ted Hagos (Author), Mario Zechner (Contributor), J.F. DiMarzio (Contributor), Robert Green (Contributor)
pages 页数: 384 pages
ISBN-10 : 1484261208
ISBN-13 : 9781484261200
Product Dimensions : 15.49 x 2.21 x 23.5 cm
Publisher Finelybook 出版社 : Apress; 4th ed. Edition (11 Sept. 2020)
Language 语言: : English
The Book Description robot was collected from Amazon and arranged by Finelybook
Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android.
You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES.
And you will learn about publishing and marketing your games to monetize your creation.
What You Will Learn
Gain knowledge on the fundamentals of game programming in the context of Android
Use Android’s APIs for graphics, audio, and user input to reflect those fundamentals
Develop two 2D games from scratch, based on Canvas API and OpenGL ES
Create a full-featured 3D game
Publish your games, get crash reports, and support your users
Complete your own playable 2D OpenGL games