3D Game Development with Microsoft Silverlight 3: Beginner’s Guide
Author: Gastón C. Hillar
ISBN-10 书号: 1847198929
ISBN-13 书号: 9781847198921
Edition 版本: 3rd
Release Finelybook 出版日期: 2009-09-24
pages 页数: 452

$49.99

Book Description to Finelybook sorting

Microsoft Silverlight is a programmable web browser plug-in that enables the animation, vector graphics, and audio-video playback features that characterize Rich Internet Applications. Silverlight is a great (and growing) RIA platform and games are the next level to exploit in it. But it doesn’t offer 3D capabilities out of the box and integrating a 3D engine can involve lot of complex mathematics and matrix algebra. This book will help C# developers to get their fingers on the pulse of 3D in Silverlight.
This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease!
The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience.
By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence.
The book helps you to provide realistic behaviors for 3D characters by enveloping models with different textures, using lights to create effects, animating multiple 3D characters using a physics engine (Farseer Physics Engine), and simulating real-life physics. Videos, music, and sounds associated with specific events offer the final touches to the 3D game development learning experience.
Contents
1: LIGHTS, CAMERA, AND ACTION!
2: WORKING WITH 2D CHARACTERS
3: COMBINING SPRITES WITH BACKGROUNDS
4: WORKING WITH 3D CHARACTERS
5: CONTROLLING THE CAMERAS: GIVING LIFE TO LIGHTS AND ACTIONS
6: CONTROLLING INPUT DEVICES TO PROVIDE GREAT FEEDBACK
7: USING EFFECTS AND TEXTURES TO AMAZE
8: ANIMATING 3D CHARACTERS
9: ADDING REALISTIC MOTIONS USING A PHYSICS ENGINE
10: APPLYING ARTIFICIAL INTELLIGENCE
11: APPLYING SPECIAL EFFECTS
12: CONTROLLING STATISTICS AND SCORING
13: ADDING ENVIRONMENTS AND SCENARIOS
14: ADDING SOUND, MUSIC, AND VIDEO
What You Will Learn
Display and control 3D models in a 3D world
Set up and control cameras to display parts of an animated 3D world
Use an object-oriented design to define and specialize 3D characters
Create amazing effects by controlling cameras, lights, and characters using gaming input devices
Animate simple and complex 3D characters
Display, move, and rotate 3D models in a 3D world using different effects, textures, transformations, and artificial intelligence (AI)
Create realistic behaviors using physics simulations
Envelope the models using textures, materials, and lights
Add environments, backgrounds, scenarios, stages, skill levels, statistics, and scoring
Reproduce sounds and background music
Load and control 3D models developed in popular 3D modeling tools like 3D Studio Max, Blender, Google Sketch and AutoCAD
Authors
Gastón C. Hillar
Gastón C. Hillar is Italian and has been working with computers since he was 8 years old. Gastón has a Bachelor’s degree in computer science (graduated with honors) and an MBA. He is the CTO of Mapgenix, a freelance author, and a speaker.
He has been a senior contributing editor at Dr. Dobb’s and has written more than a hundred articles on software development topics. He has received the prestigious Intel® Black Belt Software Developer award eight times. He lives with his wife, Vanesa, and his two sons, Kevin and Brandon.


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