Windows Application Development Cookbook

Windows Application Development Cookbook1786467720

Windows Application Development Cookbook
by: Marcin Jamro
ISBN-10: 1786467720
ISBN-13: 9781786467720
Publication Date 出版日期: 2017-02-06
Print Length 页数: 546


Book Description
By finelybook

Key Features
Learn to build applications for Windows 10,the latest Windows version
Develop your applications to be compatible with smartphones,tablets,and desktops
This guide is packed with recipes covering major solutions to day-to-day problems faced by Windows programmers

Book Description
By finelybook

Need to ensure you can always create the best Windows apps regardless of platform? What you need are solutions to the biggest issues you can face,so you can always ensure you’re making the right choices and creating the best apps you can.
The book starts with recipes that will help you set up the integrated development environment before you go ahead and design the user interface. You will learn how to use the MVVM design pattern together with data binding,as well as how to work with data in different file formats.
Moving on,you will explore techniques to add animations and graphics to your application,and enable your solution to work with multimedia content.
You will also see how to use sensors,such as an accelerometer and a compass,as well as obtain the current GPS location. You will make your application ready to work with Internet-based scenarios,such as composing e-mails or downloading files,before finally testing the project and submitting it to the Windows Store.
By the end of the book,you will have a market-ready application compatible across different Windows devices,including smartphones,tablets,and desktops.
What you will learn
Start developing applications for Windows 10
Design user interface in the XAML language
Use the MVVM design pattern with data binding
Store data in files and in a database
Use multimedia content and animations
Capture data from built-in sensors
Handle various Internet-based scenarios
Test the application and submit it to the Windows Store
Contents
Chapter 1. Getting Started
Chapter 2. Designing a User Interface
Chapter 3. MVVM and Data Binding
Chapter 4. Data Storage
Chapter 5. Animations and Graphics
Chapter 6. Multimedia

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