Unity Virtual Reality Projects: Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018,2nd Edition
by: Jonathan Linowes
ISBN-10: 1788478800
ISBN-13: 9781788478809
Edition 版本: 2nd Revised edition
Released: 2018-05-24
Pages: 492
Book Description
Unity has become the leading platform for building virtual reality games,applications,and experiences for this new generation of consumer VR devices.
Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine. With its practical and project-based approach,this book will get you up to speed with the specifics of Virtual Reality development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus,Daydream,and Vive. Among the many topics and projects,you will explore gaze-based versus hand controller input,world space UI canvases,locomotion and teleportation,software design patterns,360-degree media,timeline animation,and multiplayer networking. You will learn the Unity 3D game engine via the interactive Unity Editor as well as C# programming. By the end of the book,you will be fully equipped to develop rich,interactive virtual reality experiences using Unity.
Contents
1: VIRTUALLY EVERYTHING FOR EVERYONE
2: CONTENT,OBJECTS,AND SCALE
3: VR BUILD AND RUN
4: GAZE-BASED CONTROL
5: HANDY INTERACTABLES
6: WORLD SPACE UI
7: LOCOMOTION AND COMFORT
8: PLAYING WITH PHYSICS AND FIRE
9: EXPLORING INTERACTIVE SPACES
10: USING ALL 360 DEGREES
11: ANIMATION AND VR STORYTELLING
12: SOCIAL VR METAVERSE
13: OPTIMIZING FOR PERFORMANCE AND COMFORT
What You Will Learn
Create 3D scenes with Unity and other 3D tools while learning about world space and scale
Build and run VR applications for specific headsets,including Oculus,Vive,and Daydream
Interact with virtual objects using eye gaze,hand controllers,and user input events
Move around your VR scenes using locomotion and teleportation
Implement an audio fireball game using physics and particle systems
Implement an art gallery tour with teleportation and data info
Design and build a VR storytelling animation with a soundtrack and timelines
Create social VR experiences with Unity networking
Authors
Jonathan Linowes
Jonathan Linowes founded Parkerhill Reality Labs,an immersive media indie studio and is the developer of the BridgeXR toolkit,Power Solitaire VR game,and the upcoming Chess Or Die game. He is a VR/AR evangelist,Unity developer,entrepreneur,and teacher. Jonathan has a BFA from Syracuse University and an MS from the MIT Media Lab. He held technical leadership positions at Autodesk and other companies. He authored Unity Virtual Reality Projects (first edition 2015),Cardboard VR Projects for Android (2016),and Augmented Reality for Developers (2017),all published by Packt.