Unity Networking Fundamentals: Creating Multiplayer Games with Unity


Unity Networking Fundamentals: Creating Multiplayer Games with Unity
Author: Sloan Kelly and Khagendra Kumar
Publisher finelybook 出版社:‏ Apress; 1st ed. edition (November 14,2021)
Language 语言: English
Print Length 页数: 284 pages
ISBN-10: 1484273575
ISBN-13: 9781484273579

Book Description


Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics,including accessing data using RESTful APIs,local networked games,and creating multiplayer online games using client-server architecture.
The book provides the basics of networking,sockets,TCP vs. UDP,client-server architecture,serialization,RESTful APIs,network latency,and client-side prediction. Projects are presented to illustrate the concepts,including a chat client/server overlay for your game,and a 3D maze game that allows up to four players to connect over the network.
By the end of the book,you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.
What You Will Learn
Know the difference between TCP and UDP,and the pros and cons of these protocols
Create client-server multiplayer games in Unity using C#
Receive and process data from a remote server using RESTful APIs
Understand latency and how to mitigate its impact

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