Unity Game Optimization: Optimize,enhance,and extend the performance and graphics of your Unity applications,3rd Edition


Unity Game Optimization: Enhance and extend the performance of all aspects of your Unity games,3rd Edition
Authors: Dr. Davide Aversa – Chris Dickinson
ISBN-10: 1838556516
ISBN-13: 9781838556518
Released: 2019-11-29
Print Length 页数: 404 pages

Book Description


Get up to speed with a series of performance-enhancing coding techniques and methods that will help you improve the performance of your Unity applications
Unity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development,from game characters and scripts,right through to animations.
You’ll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You’ll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity,gaining insights into detecting performance issues and performing root cause analysis. As you progress,you’ll discover best practices for your Unity C# script code and get to grips with usage patterns. Later,you’ll be able to optimize audio resources and texture files,along with effectively storing and using resource files. You’ll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this,you’ll learn how to optimize the memory and processing unit of Unity. Finally,you’ll cover tips and tricks used by Unity professionals to improve the project workflow.
By the end of this book,you’ll have developed the skills you need to build interactive games using Unity and its components.
What you will learn
Apply the Unity Profiler to find bottlenecks in your app,and discover how to resolve them
Discover performance problems that are critical for VR projects and learn how to tackle them
Enhance shaders in an accessible way,optimizing them with subtle yet effective performance tweaks
Use the physics engine to keep scenes as dynamic as possible
Organize,filter,and compress art assets to maximize performance while maintaining high quality
Use the Mono framework and C# to implement low-level enhancements that maximize memory usage and prevent garbage collection
Contributors
Contents
Preface
Section 1: Base Scripting Optimization
Chapter 1: Evaluating Performance Problems
Chapter 2: Scripting Strategies
Section 2: Graphical Optimizations
Chapter 3: The Benefits of Batching
Chapter 4: Optimizing Your Art Assets
Chapter 5: Faster Physics
Chapter 6: Dynamic Graphics
Section 3: Advance Optimizations
Chapter 7: Optimizations for Virtual and Augmented Reality
Chapter 8: Masterful Memory Management
Chapter 9: The Data-Oriented Technology Stack
Chapter 10: Tactical Tips and Tricks
Other Books You May Enjoy
Index

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