
Unity Cookbook: Over 160 recipes to craft your own masterpiece in Unity 2023
Author(s): Matt Smith (Author), Shaun Ferns (Author), Sinéad Murphy (Author)
- Publisher finelybook 出版社: Packt Publishing
- Publication Date 出版日期: 30 Nov. 2023
- Edition 版本: 4th
- Language 语言: English
- Print length 页数: 780 pages
- ISBN-10: 1805123025
- ISBN-13: 9781805123026
Book Description
Are you ready to take your Unity game development skills to the next level? Look no further! The "Unity Cookbook 2023, 5th Edition" is your essential guide to mastering the latest features of Unity 2023, packed with over 140 recipes to empower your game development journey.
Purchase of the print or Kindle book includes a free eBook in the PDF format.
Key Features
- Explore VR and AR development to create immersive experiences that redefine gaming
- Craft captivating mobile games with optimized performance and user-friendly controls
- Elevate gameplay with expertly composed music, dynamic sound effects, and seamless audio integration
Book Description
Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques.
In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development.
From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer.
So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
What you will learn
- Craft stylish user interfaces, from power bars to radars, and implement button-driven scene changes effortlessly
- Enhance your games with AI controlled characters, harnessing Unity's navigation meshes, surfaces, and agents
- Discover the power of Cinemachine in Unity for intelligent camera movements
- Elevate games with immersive audio, including background music and dynamic sound effects
- Bring your games to life with captivating visual effects, from smoke and explosions to customizable particle systems
- Build your own shaders using Unity's Shader Graph tool
Who this book is for
If you’re a Unity developer looking for better ways to resolve common recurring problems, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this book, you’ll need a solid understanding of Unity’s functionality and experience with programming in C#.
Table of Contents
- Displaying Data with Core UI Elements
- Responding to User Events for Interactive UIs
- Inventory and Advanced UIs
- Playing and Manipulating Sounds
- Textures, Materials and 3D objects
- Creating 3D environments with Terrains
- Creating 3D geometry with ProBuilder
- 2D Animation and Physics
- Animated Characters
- Saving and Loading Data
- Controlling and Choosing Positions
- Navigation Meshes and Agents
- Cameras, Lighting, and Visual Effects
- Shader Graphs and Video Players
- Particle Systems and Other Visual Effects
- Mobile Games and Applications
- Augmented Reality (AR)
(N.B. Please use the Look Inside option to see further chapters)
Product description
Review
“As someone with a lot of experience in Unity, it is seldom I come across a book that is so useful in Unity techniques. Page after page of concise solutions with clear explanations. There are so many different solutions involved in here that just skimming through this is its own form of motivation. Personally, I tend to prefer just searching for the individual things I need online at the moment I need it. But this is the first book I've seen that makes me rethink that. I'll probably have this sitting out at the next game jam, and certainly skim through it every now and then to remind myself what quick wins are available.”
--
Dan Violet Sagmiller, Lead Unity Engineer at FLAIM Systems and Author
“Learning a new game engine can be a daunting task, even for experienced game developers. The Unity Cookbook breaks this problem down into manageable chunks, with each chapter covering a specific Unity feature through step-by-step working examples. Along the way you’ll also be introduced to industry standard practices like MVC architecture, Unit Testing, Python scripting and much more. The 5th edition brings the content up to date with the latest Unity features, including new sections on developing AR & XR applications, 2D Physics, particle systems and more.
Whether you're taking your first steps in game development or looking to enhance your existing skills, the Unity Cookbook is an indispensable guide that will take your Unity proficiency to the next level.”
--
Chris Gregan Chief Architect, Romero Games
About the Author
Matt Smith is computing academic at TUDublin (Technological University of Dublin) Ireland, where he leads the DRIVE Research Group (Digital Realities, Interaction, and Virtual Environments). Matt started computer programming on a brand new ZX80 and submitted 2 games for his computing O-level exam. After nearly 10 years as a full-time student on a succession of scholarships, he gained several degrees in computing, including a Ph.D. in computational musicology. In 1985, Matt wrote the lyrics and was in the band whose music appeared on the audio cassette carrying the computer game Confuzion. Matt is a documentation author for the open-source Unity Fungus visual scripting and dialogue system.
Shaun is a lecturer at Technological University Dublin. He is currently teaching on the BA (Hons) in Creative Digital Media where he is lead in the delivery of the Multimedia Stream. He is currently exploring serious games for construction-related training as well as the opportunities transmedia provides in improving user experience and engagement in cultural archive artifacts. His educational research is currently driven by his interest in self-determined learning (heutagogy), rhizomatic learning theory, micro-credentialing /digital badging, and curriculum development.
Sinead Murphy is currently Data Analytics Manager for the Irish NGO Trocaire. She has over 25 years of computing experience, including freelance IT training and database consulting, university lecturing in mathematics, IT skills and programming at TU Dublin (Ireland) and Middlesex University (London). She is a published academic, with undergraduate and postgraduate degrees in mathematics, computing and data science. She is passionate about the use of IT for understanding and visualising data, and using that understanding to make meaningful differences in the world. She is currently exploring the use of Python and Unity for data analytics and interactive visualisations.
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