Unity Certified Programmer: Exam Guide: Expert tips and techniques to pass the Unity certification exam at the first attempt


Unity Certified Programmer: Exam Guide: Expert tips and techniques to pass the Unity certification exam at the first attempt
by: Philip Walker
Print Length 页数: 762 pages
Publisher finelybook 出版社:‏ Packt Publishing (30 Jun. 2020)
Language 语言: English
ISBN-10: 1838828427
ISBN-13: 9781838828424

Book Description


A practical guide to Unity game scripting using C#,backed with practice tests,exam tips,and easy-to-follow examples to help you better prepare for the Unity certification exam
Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills but also enable you to be part of the Unity community.
This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance,you’ll enhance your skills by creating an enjoyable side-scrolling spaceship game that can be played within the Unity Editor or any latest Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator,Particle Effects,Lighting,UI/UX,Scriptable Objects,and debugging.
By the end of the book,you’ll have developed a solid understanding of the different tools in Unity and how to create impressive Unity applications by making the most of its toolset.
What you will learn
Discover techniques for writing modular,readable,and reusable scripts in Unity
Implement and configure objects,physics,controls,and movements for your game projects
Understand 2D and 3D animation and write scripts that interact with Unity’s Rendering API
Explore Unity APIs for adding lighting,materials,texture,and shaders to your apps
Write Unity scripts for building interfaces for menu systems,UI navigation,application settings,and much more
Delve into SOLID principles for writing clean and maintainable Unity applications
Table of Contents
Preface
Chapter 01: Setting Up and Structuring Our Project
Chapter 02: Adding and Manipulating Objects
Chapter 03: Managing Scripts and Taking a Mock Test
Chapter 04: Applying Art,Animation,and Particles
Chapter 05: Creating a Shop Scene for Our Game
Chapter 06: Purchasing In-Game ltems and Advertisements
Chapter 07: Creating a Game Loop and Mock Test
Chapter 08: Adding Custom Fonts and UI
Chapter 09: Creating a 2D Shop Interface and In-Game HUD
Chapter 10: Pausing the Game,Altering Sound,and a Mock Test
Chapter 11: Storing Data and Audio Mixer
Chapter 12: NavMesh,Timeline,and a Mock Test
Chapter 13: Effects,Testing,Performance,and Alt Controls
Chapter 14: Full Unity Programmer Mock Exam
Appendix
Other Books You May Enjoy
Index

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