Unity Artificial Intelligence Programming: Add powerful, believable, and fun AI entities in your game with the power of Unity, 5th Edition


Unity Artificial Intelligence Programming: Add powerful, believable, and fun AI entities in your game with the power of Unity, 5th Edition
Author: Dr. Davide Aversa
Publisher finelybook 出版社:‏ Packt Publishing; 5th ed. edition (March 28, 2022)
Language 语言: English
Print Length 页数: 252 pages
ISBN-10: 1803238534
ISBN-13: 9781803238531

Book Description


Learn and implement game AI in Unity 2021 to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMesh
Key Features
Explore the latest Unity 2021 features to make AI implementation in your game easier
Build richer and more dynamic games using AI concepts such as behavior trees and navigation meshes
Implement character behaviors and simulations using the Unity Machine Learning toolkit
Developing artificial intelligence (AI) for game characters in Unity 2021 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity’s API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.
The updated fifth edition of Unity Artificial Intelligence Programming starts Author: breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you’ll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you’ll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.
Author: the end of this Unity book, you’ll have the skills you need to bring together all the concepts and practical lessons you’ve learned together to build an impressive vehicle battle game.
What you will learn
Understand the basics of AI in game design
Create smarter game worlds and characters with C# programming
Apply automated character movement using pathfinding algorithm behaviors
Implement character decision-making algorithms using behavior trees
Build believable and highly efficient artificial flocks and crowds
Create sensory systems for your AI world
Become well-versed with the basics of procedural content generation
Explore the application of machine learning in Unity

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