Unity 2020 Virtual Reality Projects: Learn VR development by building immersive applications and games with Unity 2019.4 and later versions,3rd Edition
by: Jonathan Linowes
Print Length 页数: 592 pages
ISBN-10: 1839217332
ISBN-13: 9781839217333
Book Description
Explore the latest features of Unity and build VR experiences such as first-person characters,360-degree projections,social VR,audio fireball game,and VR storytelling from scratch
The third edition of the Unity VR development guide is updated to cover the latest features of Unity 2019.3 or later – the leading platform for building virtual reality games,applications,and immersive experiences for contemporary VR devices.
Enhanced with more focus on growing components,such as Universal Render Pipeline,XR Plugins,the XR Interaction Toolkit,and the latest VR devices,this edition will help you to get up to date with the current state of VR. With its practical and project-based approach,this book covers the specifics of virtual reality development in Unity. You’ll learn how to build VR apps that can be experienced with modern devices such as Oculus Rift and Quest. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics and explains URP and rendering concepts that will enable you to achieve realism for your apps. You’ll build real-world VR experiences using world space UI canvases,locomotion and teleportation,360-degree media,and timeline animation,and learn important VR development concept,concepts,and best practices,performance optimization,and user experience strategies.
By the end of the book,you’ll be fully equipped to use Unity to develop rich,interactive virtual reality experiences.
What you will learn
Understand the current state of virtual reality and VR consumer products
Get started with Unity by: building a simple diorama scene using the Unity Editor and imported assets
Configure your Unity VR projects to run on VR platforms such as Oculus,SteamVR,and Windows IMR
Design and build a VR storytelling animation with a soundtrack and timelines
Implement an audio fireball game using game physics and particle systems
User various software patterns to design Unity events and interactable components
Discover best practices for lighting,rendering,and post-processing