
World Design for 2D Action-Adventures: Level Design Practices
World Design for 2D Action-Adventures: Level Design Practices Author:Christopher W. Totten (Author), Adrian Sandoval (Au...
World Design for 2D Action-Adventures: Level Design Practices Author:Christopher W. Totten (Author), Adrian Sandoval (Au...
Cloud Native Application Protection Platforms: A Guide to CNAPPs and the Foundations of Comprehensive Cloud Security Aut...
Mastering Unity Game Development with C#: Harness the full potential of Unity 2022 game development using C# Author:Moha...
Deep Reinforcement Learning Hands-On: A practical and easy-to-follow guide to RL from Q-learning and DQNs to PPO and RLH...
Metaverse Communication and Computing Networks: Applications, Technologies, and Approaches Author:Dinh Thai Hoang (Edito...
Modelling Stochastic Uncertainties: From Monte Carlo Simulations to Game Theory (De Gruyter Textbook) Author:Mohammed El...
The Craft and Science of Game Design Author: Philippe O’Connor (Author) Edition 版本: 1st Publication Date 出版日期: 2...
Developing Graphics Frameworks with Python and OpenGL Author: Lee Stemkoski (Author), Michael Pascale (Author) Edition 版...
Coding the Arduino: Building Fun Programs, Games, and Electronic Projects (Technology in Action) Author: Bob Dukish (Aut...
Foundations of Game Engine Development, Volume 1: Mathematics Author: Eric Lengyel (Author) Publisher finelybook 出版社: T...