Modelling Stochastic Uncertainties: From Monte Carlo Simulations to Game Theory
Modelling Stochastic Uncertainties: From Monte Carlo Simulations to Game Theory (De Gruyter Textbook) Author: Mohammed E...
Modelling Stochastic Uncertainties: From Monte Carlo Simulations to Game Theory (De Gruyter Textbook) Author: Mohammed E...
The Craft and Science of Game Design Author: Philippe O’Connor (Author) Edition 版本: 1st Publication Date 出版日期: 2...
Developing Graphics Frameworks with Python and OpenGL Author: Lee Stemkoski (Author), Michael Pascale (Author) Edition 版...
Foundations of Game Engine Development, Volume 1: Mathematics Author: Eric Lengyel (Author) Publisher finelybook 出版社: T...
Assembly Language for x86 Processors Author: Kip Irvine (Author) Publisher finelybook 出版社: Pearson Edition 版本: 7th Pub...
Homebrew Game Development and The Extra Lives of Consoles Author: Robin Wilde (Author) Publisher finelybook 出版社: White ...
Learning C++ by Building Games with Unreal Engine 4: A beginner’s guide to learning 3D game development with C++ a...
Mastering Blender 4.2: Master the Art of 3D Modeling, Animation, and Rendering with Step-by-Step Guides for Beginners an...
The Fundamentals of Tabletop Miniatures Game Design: A Designer’s Handbook Author: Glenn Ford (Author), Mike Hutchinson ...
Hands-on Rust: Effective Learning through 2D Game Development and Play Author: Herbert Wolverson (Author) Publisher fine...