
The Craft and Science of Game Design: A Video Game Designer’s Manual
The Craft and Science of Game Design Author: Philippe O’Connor (Author) Edition 版本: 1st Publication Date 出版日期: 2...
The Craft and Science of Game Design Author: Philippe O’Connor (Author) Edition 版本: 1st Publication Date 出版日期: 2...
Developing Graphics Frameworks with Python and OpenGL Author: Lee Stemkoski (Author), Michael Pascale (Author) Edition 版...
Coding the Arduino: Building Fun Programs, Games, and Electronic Projects (Technology in Action) Author: Bob Dukish (Aut...
Advanced Mathematics for Engineers and Scientists with Worked Examples Author: Shefiu Zakariyah (Author) Publisher finel...
Learning to Flourish in the Age of AI Author: Stephen M. Kosslyn (Author) Publisher finelybook 出版社: Routledge Edition 版...
Multiple Stopping Problems: Uni- and Multilateral Approaches Author: Georgy Sofronov (Author), Krzysztof Szajowski (Auth...
Privacy-preserving Computing: for Big Data Analytics and AI Author: Kai Chen (Author), Qiang Yang (Author) Publisher fin...
Comprehensive Ruby Programming Author: Jordan Hudgens LLC (Author) Publisher finelybook 出版社: Packt Publishing Publicati...
Essentials of Flow Assurance Solids in Oil and Gas Operations: Understanding Fundamentals, Characterization, Prediction,...
Head First C#: A Learner’s Guide to Real-World Programming with C# and .NET Author: Andrew Stellman (Author), Jenn...