
Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else
Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else A...
Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else A...
Pixels & Paintings: Foundations of Computer-assisted Connoisseurship by: David G. Stork (Author) Publisher finelybo...
Fundamentals of Structural Analysis Author: Kenneth Leet (Author), Chia-Ming Uang (Author), Joel Lanning (Author) &...
Build your own Programming Language – Second Edition: A developer’s comprehensive guide to crafting, compili...
Intelligent Systems of Computing and Informatics Author: Samsul Ariffin Abdul Karim (Editor), Anand J. Kulkarni (Editor)...
Deep Learning in Medical Image Analysis: Recent Advances and Future Trends (Artificial Intelligence in Smart Healthcare ...
Clang Compiler Frontend: Get to grips with the internals of a C/C++ compiler frontend and create your own tools Author: ...
100 Java Mistakes and How to Avoid Them Author: Tagir Valeev (Author) Publisher finelybook 出版社: Manning Publication Dat...
MATLAB for Machine Learning – Second Edition: Unlock the power of deep learning for swift and enhanced results Aut...
AI and Common Sense: Ambitions and Frictions (Routledge Studies in Science, Technology and Society) Author: Martin W. Ba...