Starting Out with C++ from Control Structures to Objects,9th edition
Tony Gaddis
ISBN-13: 9780134498379
Includes: Paperback
9th edition
Published byPearson (June 1st 2017) – Copyright © 2018
Book Description
Starting Out with C++: From Control Structures through Objects covers control structures,functions,arrays,and pointers before objects and classes in Tony Gaddis’s hallmark accessible,step-by-step presentation. His books help beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming language by presenting all the details needed to understand the “how” and the “why” — but never losing sight of the fact that most beginners struggle with this material. His approach is gradual and highly accessible,ensuring that students understand the logic behind developing high-quality programs. As with all Gaddis texts,clear and easy-to-read code listings,concise and practical real-world examples,and an abundance of exercises appear in every chapter. Updates to the 9th Edition include revised,improved problems throughout and a new chapter featuring completely rewritten and expanded material on the Standard Template Library (STL).
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1. Introduction to Computers and Programming
2. Introduction to C++
3. Expressions and Interactivity
4. Making Decisions
5. Loops and Files
6. Functions
7. Arrays and Vectors
8. Searching and Sorting Arrays
9. Pointers
10. Characters,C-Strings,and More about the string Class
11. Structured Data
12. Advanced File Operations
13. Introduction to Classes
14. More about Classes
15. Inheritance,Polymorphism,and Virtual Functions
16. Exceptions and Templates
17. The Standard Template Library
18. Linked Lists
19. Stacks and Queues
20. Recursion
21. Binary Trees
Appendix A: The ASCII Character Set
Appendix B: Operator Precedence and Associativity
Quick References
Online The following appendices are available at http://www.pearsonhighered.com/gaddis.
Appendix C: Introduction to Flowcharting
Appendix D: Using UML in Class Design
Appendix E: Namespaces
Appendix F: Passing Command Line Arguments
Appendix G: Binary Numbers and Bitwise Operations
Appendix H: STL Algorithms
Appendix I: Multi-Source File Programs
Appendix J: Stream Member Functions for Formatting
Appendix K: Unions
Appendix L: Answers to Checkpoints
Appendix M: Answers to Odd Numbered Review Questions
Case Study 1: String Manipulation
Case Study 2: High Adventure Travel Agency–Part 1
Case Study 3: Loan Amortization
Case Study 4: Creating a String Class
Case Study 5: High Adventure Travel Agency–Part 2
Case Study 6: High Adventure Travel Agency–Part 3
Case Study 7: Intersection of Sets
Case Study 8: Sales Commission
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