Realizing 3D Animation in Blender: Master the fundamentals of 3D animation in Blender, from keyframing to character movement
Author: Sam Brubaker (Author)
Publisher finelybook 出版社: Packt Publishing
Edition 版本: N/A
Publication Date 出版日期: 2024-07-12
Language 语言: English
Print Length 页数: 456 pages
ISBN-10: 1801077215
ISBN-13: 9781801077217
Book Description
Review
“Samuel Brubaker’s book was a pleasant surprise for me, a self-taught animator. In only 434 pages, he manages to give a complete overview of everything that can be animated in Blender. If I had had this book when I began studying animation, the time I spent learning would be measured in months rather than years.
Summarizing all the various types of animation that Blender manages to do, in a clear and exhaustive way, in a single volume is a real undertaking, but here we find ourselves having a manual that summarizes and explains each concept without going into any length and without leaving out necessary aspects. I can safely declare that I will definitely recommend Samuel Brubaker’s manual for my students who want to learn or deepen their understanding of animation in Blender.”
Carlo Gioventù, 3D Rendering and Realtime Expert, Unreal Authorized Instructor Partner for Epic Games, Tenured Professor at Brera Milan, and Blender Italia Association Certified Trainer
About the Author
Sam Brubaker first downloaded Blender in 2004 and has been a 3D artist for the majority of his life. After earning his degree in Art & Design, he worked as an instructional designer, successfully teaching 3D animation in Blender to children as young as seven. Today, he is a professional animator, Blender tutor, and dogmatic advocate of free and open-source software. He is also fond of drawing, carpentry, and analog synthesizers.
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