Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs


Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs
by: Eric Haines
ISBN-10: 1484244265
ISBN-13: 9781484244265
Edition 版本:‏ 1st ed.
Released: 2019-02-26
Pages: 607 pages

Book Description


This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them,developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster,it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games,architectural applications,visualizations,and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.
What you’ll learn:
The latest ray tracing techniques for developing real-time applications in multiple domains
Guidance,advice,and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)
How to implement high-performance graphics for interactive visualizations,games,simulations,and more
Who this book is for:
Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing
Students looking to learn about best practices in these areas
Enthusiasts who want to understand and experiment with their new GPUs

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