Quests: Design, Theory, and History in Games and Narratives, 2nd Edition


Quests
Author: Jeff Howard
Publisher finelybook 出版社:‏ A K Peters/CRC Press; 2nd edition (April 25, 2022)
Language 语言: English
Print Length 页数: 274 pages
ISBN-10: 036768604X
ISBN-13: 9780367686048

Book Description


Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: * level design * quest item creation * NPC and dialogue construction * scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way.
此内容查看价格为8积分(VIP免费),请先
Quests Design, Theory, and History in Games and Narratives, 2nd Edition 9780367686048.zip

下载地址 Download解决验证以访问链接!
打赏
未经允许不得转载:finelybook » Quests: Design, Theory, and History in Games and Narratives, 2nd Edition

评论 抢沙发

觉得文章有用就打赏一下

您的打赏,我们将继续给力更多优质内容

支付宝扫一扫

微信扫一扫