Physically Based Rendering From Theory to Implementation 3rd Edition

Physically Based Rendering: From Theory to Implementation
Author: Matt Pharr (Author), Wenzel Jakob (Author), Greg Humphreys (Author) & 0 more
Publisher finelybook 出版社:‏ Morgan Kaufmann
Edition 版本:‏ 3rd
Publication Date 出版日期:‏ 2016-11-25
Language 语言: English
Print Length 页数: 1266 pages
ISBN-10: 0128006455
ISBN-13: 9780128006450

Book Description


Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as ‘literate programming’, the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education.

Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering.

  • Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering
  • Provides the source code for a complete rendering system allowing readers to get up and running fast
  • Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described
  • Serves as an essential resource on physically-based rendering

Review

Physically Based Rendering is a terrific book. It covers all the marvelous math, fascinating physics, practical software engineering, and clever tricks that are necessary to write a state-of-the-art photorealistic renderer. All of these topics are dealt with in a clear and pedagogical manner without omitting the all-important practical details.”
–Per Christensen, Senior Software Developer, RenderMan Products, Pixar Animation Studios

“This book has deservedly won an Academy Award. I believe it should also be nominated for a Pulitzer Prize.”
–Donald Knuth

Review

This comprehensive, updated, and expanded edition of the bestselling flagship book on physically-based rendering systems provides a complete guide to both concepts and code, including ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more

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