Learning C# by: Developing Games with Unity 2020: An enjoyable and intuitive approach to getting started with C# programming and Unity,5th Edition


Learning C# by: Developing Games with Unity 2020: An enjoyable and intuitive approach to getting started with C# programming and Unity,5th Edition
by: Harrison Ferrone
Print Length 页数: 366 pages
ISBN-10: 1800207808
ISBN-13: 9781800207806
05 x 2.11 x 23.5 cm
Publisher finelybook 出版社: Packt Publishing; 5th Revised edition (21 Aug. 2020)
Language 语言: English
Get to grips with coding in C# and build simple 3D games with Unity from the ground up with this updated fifth edition of the bestselling guide
Over the years,the Learning C# by: Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#,a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic,all while building a simple game with Unity.
This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine,and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language,you’ll learn the core concepts of programming in C#,including variables,classes,and object-oriented programming. Once you’ve got to grips with C# programming,you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book,you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.
By the end of this book,you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
What you will learn
Discover easy-to-follow steps and examples for learning C# programming fundamentals
Get to grips with creating and implementing scripts in Unity
Create basic game mechanics such as player controllers and shooting projectiles using C#
Understand the concepts of interfaces and abstract classes
Leverage the power of the latest C# features to solve complex programming problems
Become familiar with stacks,queues,exceptions,error handling,and other core C# concepts
Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior

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