Learn Three.js: Programming 3D animations and visualizations for the web with HTML5 and WebGL,3rd Edition
Authors: Jos Dirksen
ISBN-10: 1788833287
ISBN-13: 9781788833288
Released: 2018-08-31
Print Length 页数: 528 pages
Book Description
WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL,however,is difficult and complex. With Three.js,it is possible to create stunning 3D graphics in an intuitive manner using JavaScript,without having to learn WebGL. With this book,you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on,it will expand on these subjects using extensive examples and code samples. You will learn to create,or load,from externally created models,realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls,which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally,you will learn to use morph and skeleton-based animation,and even how to add physics,such as gravity and collision detection,to your scene. After reading this book,you’ll know everything that is required to create 3D animated graphics using Three.js.
Contents
1: CREATING YOUR FIRST 3D SCENE WITH THREE.JS
2: THE BASIC COMPONENTS THAT MAKE UP A THREE.JS APPLICATION
3: WORKING WITH LIGHT SOURCES IN THREE.JS
4: WORKING WITH THREE.JS MATERIALS
5: LEARNING TO WORK WITH GEOMETRIES
6: ADVANCED GEOMETRIES AND BINARY OPERATIONS
7: POINTS AND SPRITES
8: CREATING AND LOADING ADVANCED MESHES AND GEOMETRIES
9: ANIMATIONS AND MOVING THE CAMERA
10: LOADING AND WORKING WITH TEXTURES
11: RENDER POSTPROCESSING
12: ADDING PHYSICS AND SOUNDS TO YOUR SCENE
What You Will Learn
Work with the different types of materials in Three.js and see how they interact with your 3D objects and the rest of the environment
Implement the different camera controls provided by Three.js to effortlessly navigate around your 3D scene
Work with vertices directly to create snow,rain,and galaxy-like effects
Import and animate models from external formats,such as OBJ,STL,and COLLADA
Create and run animations using morph targets and bones animations
Explore advanced textures on materials to create realistic looking 3D objects by using bump maps,normal maps,specular maps,and light maps
Interact directly with WebGL by creating custom vertex and fragment shaders
Authors
Jos Dirksen
Jos Dirksen has worked as a software developer and architect for more than a decade. He has a lot of experience in a large range of technologies,ranging from backend technologies,such as Java and Scala,to frontend development using HTML5,CSS,and JavaScript. Besides working with these technologies,Jos also regularly speaks at conferences and likes to write about new and interesting technologies on his blog. He also likes to experiment with new technologies and see how they can best be used to create beautiful data visualizations.
He is currently working as a freelance full-stack engineer on various Scala and JavaScript project.
Previously,Jos has worked in many different roles in the private and public sectors,ranging from private companies such as ING,ASML,Malmberg,and Philips to organizations in the public sector,such as the Department of Defense.