Learn Java the Easy Way A Hands-On Introduction to Programming

Learn Java the Easy Way: A Hands-On Introduction to Programming1593278055
Learn Java the Easy Way: A Hands-On Introduction to Programming
by: Bryson Payne
ISBN-10: 1593278055
ISBN-13: 9781593278052
Publication Date 出版日期: 2017-10-17
Print Length 页数: 312


Book Description
By finelybook

Java is the world’s most popular programming language,but it’s known for having a steep learning curve. Learn Java the Easy Way takes the chore out of learning Java with hands-on projects that will get you building real,functioning apps right away.
You’ll start by familiarizing yourself with JShell,Java’s interactive command line shell that allows programmers to run single lines of code and get immediate feedback. Then,you’ll create a guessing game,a secret message encoder,and a multitouch bubble-drawing app for both desktop and mobile devices using Eclipse,an industry-standard IDE,and Android Studio,the development environment for making Android apps.
As you build these apps,you’ll learn how to
Perform calculations,manipulate text strings,and generate random colors
Use conditions,loops,and methods to make your programs responsive and concise
Create functions to reuse code and save time
Build graphical user interface (GUI) elements,including buttons,menus,pop-ups,and sliders
Take advantage of Eclipse and Android Studio features to debug your code and find,fix,and prevent common mistakes
If you’ve been thinking about learning Java,Learn Java the Easy Way will bring you up to speed in no time.
Contents
Chapter 1: Getting Started
Chapter 2: Build a Hi-Lo Guessing Game App!
Chapter 3: Creating a GUI for Our Guessing Game
Chapter 4: Creating Your First Android App
Chapter 5: Polishing Your App by Adding Menus and Preferences
Chapter 6: Deciphering Secret Messages
Chapter 7: Creating Advanced GUIs and Sharing Your App
Chapter 8: Make Secret Messages a Phone App to Share with Friends!
Chapter 9: Paint Colorful Bubbles with Your Mouse!
Chapter 10: Adding Animation and Collision Detection with Timers
Chapter 11: Making BubbleDraw a Multitouch Android App
Appendix: Debugging and Avoiding Common Errors in Java




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