
iOS Game Development Cookbook
by Jonathon Manning,Paris Buttfield-Addison
Paperback: 396 pages
Publisher: O'Reilly Media; 1 edition (1 May 2014)
Language: English
ISBN-10: 144936876X
ISBN-13: 9781449368760
Book Description
Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues,ranging from 2D and 3D math to Game Center integration,and OpenGL to performance. If you’re familiar with iOS and Objective-C,this is the problem-solving guide you want.
Rather than focus on specific game engines for iOS,such as Cocos2D or the Corona SDK,the recipes in this cookbook strictly deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing,with working code that you can use right away.
Lay out the structure of your game
Build and customize menus with UIKit
Detect and respond to user input
Use advanced techniques to play sound effects and music
Work with data,using iOS devices and the cloud
Create 2D graphics with SpriteKit
Add physics simulation to your game
Learn beginning to advanced 3D graphics
Create challenges with artificial intelligence
Use networking to add multiplayer capabilities
Work with game controllers and multiple screens
Contents
Chapter 1. Laying Out a Game
Chapter 2. Views and Menus
Chapter 3. Input
Chapter 4. Sound
Chapter 5. Data Storage
Chapter 6. 2D Graphics and Sprite Kit
Chapter 7. Physics
Chapter 8. 3D Graphics
Chapter 9. Intermediate 3D Graphics
Chapter 10. Advanced 3D Graphics
Chapter 11. Artificial Intelligence and Behavior
Chapter 12. Networking and Social Media
Chapter 13. Game Controllers and External Screens
Chapter 14. Performance and Debugging
iOS Game Development Cookbook
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