Introduction to Game Analysis, 3rd Edition


Introduction to Game Analysis
Author: Clara Fernández-Vara (Author)
Edition 版次: 3rd
Publication Date 出版日期: 2024-06-03
Language 语言: English
Print Length 页数: 344 pages
ISBN-10: 1032318341
ISBN-13: 9781032318349


Book Description
By finelybook

This accessible, third edition textbook gives students the tools they need to analyze games, using strategies borrowed from textual analysis.

As game studies has become an established academic field, writing about games needs the language and methods that allow authors to reflect the complexity of a game and how it is played in a cultural context. This volume provides readers with an overview of the basic building blocks of game analysis―examination of context, content and distinctive features, and formal qualities―as well as the vocabulary necessary to talk about the distinguishing characteristics of a game. Examples are drawn from a range of games, non-digital and digital, and across history―from Pong to Fortnite―and the book includes a variety of examples and sample analysis, as well as a wealth of additional sources to continue exploring the field of game studies. This third edition revision brings the book firmly up to date, pulling in new examples and sources, and incorporating current key topics in this dynamic field, such as artificial intelligence and game streaming.

Introduction to Game Analysis remains an essential practical tool for students who want to become fluent writers and informed critics of games, as well as digital media in general.

Review

Frans Mäyrä, Professor of Information Studies and Interactive Media, Tampere University, Finland

Víctor Navarro-Remesal, Professor and Game Scholar, Tecnocampus – Universistat Pompeu-Fabra, Spain

About the Author

Clara Fernández-Vara is Associate Arts Professor at the NYU Game Center, New York University. She teaches courses on game studies and narrative design, while also working as a game designer and writer. As a researcher, her main interest is in exploring the integration of stories and gameplay, the relationship between games and other media, and videogame history.

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