Introduction to Computer Graphics with OpenGL ES
Authors: JungHyun Han
ISBN-10: 1498748929
ISBN-13: 9781498748926
Edition 版次: 1
Publication Date 出版日期: 2018-06-08
Print Length 页数: 340 pages
Book Description
By finelybook
OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use,there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han’s depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally,this book presents OpenGL ES and shader code on many topics. Industry professionals,as well as,students in Computer Graphics and Game Programming courses will find this book of importance.
Key Features:
Presents key graphics algorithms that are commonly employed by state-of-the-art game engines and 3D user interfaces
Provides a hands-on look at real-time graphics by illustrating OpenGL ES and shader code on various topics
Depicts troublesome concepts using elaborate 3D illustrations so that they can be easily absorbed
Includes problem sets,solutions manual,and lecture notes for those wishing to use this book as a course text.
Contents
Preface
Acknowledgments
Part l Rendering Pipeline
1Introduction
2 Mathematics: Basics
3 Modeling
4Spaces and Transforms
5 Vertex Processing
6 OpenGL ES and Shader
7 Rasterizer
8 Image Texturing
9 Lighting
10 Output Merger
Part ll Advanced Topics
11 Euler Transforms and Quaternions
12 Screen-space Object Manipulation
13 Character Animation
14 Normal Mapping
15 Shadow Mapping
16 Texturing toward Global llumination
17 Parametric Curves and Surfaces
18Surface Tessellation
References
Index