Immersive Office 365: Bringing Mixed Reality and HoloLens into the Digital Workplace


Immersive Office 365: Bringing Mixed Reality and HoloLens into the Digital Workplace
by: Alexander Meijers
Print Length 页数: 328 pages
ISBN-10: 1484258444
ISBN-13: 9781484258446
Product Dimensions8 x 25.4 cm
Publisher finelybook 出版社:‏ Apress; 1st ed. Edition (27 Sept. 2020)
Language 语言: English

Book Description


Bring mixed reality into your office workplace by: building immersive experiences using data and content from your Office 365 platform. Imagine being able to sit at your desk and surround yourself with a 3D chart showing your work relationships as mined from your relationships with others based on how you collaborate together. This book shows you how to access your Office 365 data using the Microsoft Graph API,and then helps you present that data in a 3D modeling visualization using the Microsoft HoloLens 2 as a mixed reality device.
This book covers the growing number of tools and techniques you can use to access and visualize data on a Microsoft HoloLens 2 device. Foremost is the Graph API,giving access to the full range of data in Office 365. Also covered are Unity and Visual Studio,the development environments from which you can create mixed reality applications for Microsoft HoloLens 2. You will learn how to load data from and save data to your Office 365 platform based on several interesting use cases. You will be able to extend your digital workplace into a 3D space powered by: Microsoft HoloLens 2.
Whether you know Office 365 and want to move toward mixed reality,or whether you know the Microsoft HoloLens 2 and want to build functionality around Office 365 data,this book helps you step up and accomplish your goal of bridging between mixed reality and Office 365.
What You Will Learn
Create immersive experiences using Microsoft HoloLens 2 and Office 365
Access Office 365 data programmatically using the Microsoft Graph API
Control your immersive experiences using natural gestures and eye tracking
Understand and correctly use different visualization models
Implement design patterns to write better code in Unity
Know how to access services using web requests via DLLs

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