Hello Scratch!: Learn to Program by Making Arcade Games
Authors: Gabriel Ford – Melissa Ford – Sadie Ford
ISBN-10: 161729425X
ISBN-13: 9781617294259
Edition 版次: 1
Publication Date 出版日期: 2017-12-07
Print Length 页数: 384 pages
Book Description
By finelybook
Hello,Scratch! is a how-to book that helps parents and kids work together to learn programming skills by creating new versions of old retro-style arcade games with Scratch.
Can 8-year-olds write computer programs? You bet they can! In Scratch,young coders use colorful blocks and a rich graphical environment to create programs. They can easily explore ideas like input and output,looping,branching,and conditionals. Scratch is a kid-friendly language created by MIT that is a safe and fun way to begin thinking like a programmer,without the complexity of a traditional programming language.
Hello Scratch! guides young readers through five exciting games to help them take their first steps in programming. They’ll experiment with key ideas about how a computer program works and enjoy the satisfaction of immediate success. These carefully designed projects give readers plenty of room to explore by imagining,tinkering,and personalizing as they learn.
What’s Inside
Learn by experimentation
Learn to think like a programmer
Build five exciting,retro-style games
Visualize the organization of a program
Contents
Preface
Acknowledgments
About this book
About the authors
Part 1. Setting up the arcade
Chapter 1. Getting to know your way around Scratch
Chapter 2. Becoming familiar with the Art Editor
Chapter 3. Meeting Scratch’s key blocks through important coding concepts
Part 2. Turning on the machines
Chapter 4. Designing a two-player ball-and-paddle game
Chapter 5. Using conditionals to build a two-player ball-and-paddle game
Part 3. Coding and playing games
Chapter 6. Designing a fxed shooter
Chapter 7. Using conditionals to build your fixed shooter
Chapter 8. Designing a one-player ball-and-paddle game
Chapter 9. Using variables to build your one-player ball-and-paddle game
Chapter 10. Designing a simple platformer
Chapter 11. Using X and Y coordinates to make a simple platformer
Chapter 12. Making a single-screen platformer
Chapter 13. Using arrays and simulating gravity in a single-screen platformer
Chapter 14. Becoming a game maker
Appendix. Scratch quick start guide
Extra Practice Chapters
Appendix
Appendix
Index
List of Figures
List of Tables