Hands-On Game Development without Coding: Create 2D and 3D games with Visual Scripting in Unity


Hands-On Game Development without Coding: Create 2D and 3D games with Visual Scripting in Unity
Authors: Lucas Bertolini
ISBN-10: 1789538335
ISBN-13: 9781789538335
Publisher finelybook 出版社: Packt Publishing; 1 edition (November 30,2018)
Print Length 页数: 430 pages


Book Description
By finelybook

Develop your own games with Unity 2D/3D Game Kit and use it for your presentations,kids education,level design,game design,proofs of concept,or even just for fun!
Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made.
After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations,to speed up your level design deliveries,test your game design ideas,work on your proofs of concept,or even doing it just for fun.
The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible.
Once you go through the book,you will be able to create player input interaction,levels,object behaviours,enemy AI,creating your own UI and finally giving life to your game by building it.
It’s Alive!
What you will learn
Understanding the Interface and kit flow.
Comprehend the virtual space and its rules.
Learning the behaviours and roles each component must have in order to make a videogame.
Learn about videogame development
Creating a videogame without the need of learning any programming language
Create your own gameplay HUD to display player and Enemy information
contents
1 Game Design – Introduction
2 User Interface – Layouts and Shortcuts
3 Basic Concepts – Variables and Components
4 Getting Started – Object Placement
5 Object Behaviors – Adding Logic to Objects
6 Player Character – Components and Behaviors
7 Interactable Objects – Enhancing Interaction
8 Playing with Visual and Sound Effects
9 Enemy Logic – Basic AI
10 Enemy Components and Behaviors
11 A Bigger Challenge – The Boss
12 UI Interaction – Menu and Button Feedback
13 Gameplay HUD – Player UI and Dialog Box
14 Project End – Platform Selection and Building

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