Godot 4 Game Development Projects: Build five cross-platform 2D and 3D games using one of the most powerful open source game engines, 2nd Edition 2nd ed. Edition
by: Chris Bradfield (Author)
Publisher finelybook 出版社: Packt Publishing; 2nd ed. edition (August 11, 2023)
Language 语言: English
Print Length 页数: 264 pages
ISBN-10: 1804610402
ISBN-13: 9781804610404
Book Description
Learn to create interactive cross-platform games such as a 3D Minigolf, a 2D Arcade classic, and much more with the all-new Godot Engine 4.0
Key Features
Master the art of developing cross-platform games
Harness the power of Godot’s node and scene system to design robust and reusable game objects
Effortlessly and effectively integrate Blender into Godot to create powerful 3D games
Book Description
The Godot 4 Game Development Projects book introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this user-friendly book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life.
This updated edition consists of five projects with more emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills by showing you how to create small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover important game development techniques that you can apply to your own projects.
Using a straightforward, step-by-step approach and practical examples, this Godot book covers everything from the absolute basics to sophisticated game physics, animations, and much more. Upon completing the final project, you’ll have a strong foundation for future success with Godot 4.0 and be ready to develop a variety of games and game systems.
What you will learn
If you’re new to Godot, get started with the game engine and editor
Learn about the new features of Godot 4.0
Build games in 2D and 3D using design and coding best practices
Use Godot’s node and scene system to design robust, reusable game objects
Use GDScript, Godot’s built-in scripting language, to create complex game systems
Implement user interfaces to display information
Create visual effects to spice up your game
Publish your game to desktop and mobile platforms
Who this book is for
This book is for game developers at any stage, whether you’re a beginner looking for an introduction or an experienced programmer aiming to delve into game creation using Godot Engine 4.0. It will serve as a valuable resource for newcomers to the realm of game development, while also offering a wealth of insights to experienced developers. Prior programming experience is a prerequisite.
Table of Contents
1.Introduction to Godot 4.0
2.Coin Dash -Build Your First 2D Game
3.Space Rocks:Build a 2D Arcade Classic with Physics
4.Jungle Jump:Running and Jumping in a 2D Platformer
5.3D Minigolf:Dive into 3D by Building a Minigolf Course
6.Infinite Flyer
7.Next Steps and Additional Resources