Godot 4 Game Development Cookbook: Over 50 solid recipes for building high-quality 2D and 3D games with improved performance


Godot 4 Game Development Cookbook: Over 50 solid recipes for building high-quality 2D and 3D games with improved performance
June 9, 2023
by Jeff Johnson(Author)
Publisher finelybook 出版社:‏ Packt Publishing (June 9, 2023)
Language 语言: English
Print Length 页数: 258 pages
ISBN-10: 1838826076
ISBN-13: 9781838826079

Book Description


Explore the latest features of Godot 4 using advanced techniques and recipes to create professional-grade games with increased efficiency
Purchase of the print or Kindle book includes a free PDF eBook
Key Features
Take advantage of the new Vulkan renderer and 3D physics in Godot 4 to create high-quality games
Streamline your game development workflow with Godot’s new TileMap, TileSet, and Animation Editor features
Discover what’s changed in GDScript 2.0 and Shader additions to enhance your game development skills

Book Description


Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned.
The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail.
By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.
What you will learn
Speed up 2D game development with new TileSet and TileMap updates
Improve 2D and 3D rendering with the Vulkan Renderer
Master the new animation editor in Godot 4 for advanced game development
Enhance visuals and performance with visual shaders and the updated shader language
Import Blender blend files into Godot to optimize your workflow
Explore new physics system additions for improved realism and behavior of game objects
Experience innovative features by building multiplayer games in Godot 4
Who this book is for
The Godot 4 Game Development Cookbook is for seasoned game developers who want to acquire skills in creating games using a contemporary game engine. It is an invaluable resource for indie game developers and Godot developers who are familiar with Godot 3 and have some level of expertise in maneuvering the interface.
Table of Contents
1.Exploring the Godot 4 Editor
2.Transitioning to GDScript 2.0
3.2D and 3D Rendering with Vulkan
4.Practicing Physics and Handling Navigation in Godot 4
5.Playing with Shaders in Godot 4
6.Importing 3D Assets in Godot 4
7.Adding Sound and Music to Your Game
8.Making 2D Games Easier with Tileset and Tilemap
9.Achieving Better Animations Using the New Animation Editor
10.Exploring New Multiplayer Features in Godot 4

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