Getting Started with Unity 5: Leverage the power of Unity 5 to create amazing 3D games
by Dr. Edward Lavieri(Author) Publisher finelybook 出版社: Packt Publishing (May 29, 2015)
Language 语言: English
Print Length 页数: 184 pages
ISBN-10: 1784398314
ISBN-13: 9781784398316
Book Description
Leverage the power of Unity 5 to create amazing 3D games
About This Book
Learn to create interactive games with the Unity 5 game engine
Explore advanced features of Unity 5 to help make your games more appealing and successful
A step-by-step guide giving you the perfect start to developing games with Unity 5
Who This Book Is For
If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.
What You Will Learn
Create, organize, and manage your game project with the Unity interface
Develop a 3D game environment with a custom terrain, water, sky, mountains, and trees
Import and use custom assets and asset packages to add characters to your game
Review existing animations and create custom animation clips to bring your game characters to life
Build custom scripts to make your game characters interactive
Add a graphical user interface to your game to enable easy user interaction
Explore advanced Unity concepts including workflow, scaling, physics, and cross-platform considerations
Customize your game with sound effects, shadows, lighting effects, and rendering options
In Detail
This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game.
Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets as well as assets created with third-party 3D modeling tools such as Blender.
Moving on, you will create your very own animation clips from within Unity and learn scripting in Unity. You will master exciting concepts including mini-mapping, the game navigation system, sound effects, shadows, and light effects. By the end of the book, you’ll have learned advanced topics such as cross-platform considerations that enable your games to run on every platform.