Game Theory for Networking Applications

Game Theory for Networking Applications

Game Theory for Networking Applications (EAI/Springer Innovations in Communication and Computing)
by:Ju Bin Song • Husheng Li • Marceau Coupechoux
ISBN-10 书号: 3319930575
ISBN-13 书号: 9783319930572
Edition 版本: 1st ed. 2019
Release Finelybook 出版日期: 2018-08-21
pages 页数: (229 )


Book Description to Finelybook sorting

This book provides recent results of game theory for networking applications. The contributors address the major opportunities and challenges in applying traditional game theory as well as intelligent game theory to the understanding and designing of modern network systems, with emphasis on both new analytical techniques and novel application scenarios. After an overview of game theory for networks, the book narrows in on game theory in communications, game theory in wireless networks, and game theory applications. The book features contributions from researchers and professionals around the world.

Presents a variety of perspectives on game theory for networking applications;
Shows how game theory can apply to the study of data traffic, new generation networks, and smartgrid;
Includes recent results of applied game theory for networks, providing some technical progresses in GAMENETS.
Front Matter
Partl.Game Theory for Networks
1.Types of Nodes and Centralty Measures in Networks
2.The Time-Consistent Shapley Value for Two-Stage Network Games with Pairwise Interactions
3.Routing on a Ring Network
4.Performance of Dynamic Secure Routing Game
5.Content Sponsoring with nter-ISP Transit Cost
6.Matching Games for 5G Networking Paradigms
7.Enhanced Design of Stochastic Defense System with Mixed Game Strategies
8.Optimal lmpulse Control of SIR Epidemics Over Scale-Free Networks
Part ll.Game Theory and Social Network Analysis
9.Fault-Tolerant Hoteling Games
10.ASocial Choice Theoretic Approach for Analyzing User Behavior in Onine Streaming Mobile Applications
11.Social Coordination and Network Formation with Heterogeneous Constraints
12.Stable and Efficient Structures for the Content Production and Consumption in Information Communities
13.One-Player Game Based Influential Maximization Scheme for Social Cloud Service Networks
Part ll.Game Theory in Smart Grid
14.Noncooperative Energy Charging and Discharging Game for Smart Grid
15.Stackelberg Differential Game Based Charging Control of Electric Vehicles in Smart Grid
16.Day-Ahead Demand Management in Muti-Supplier Power Grid Under Transmission Constraints

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