Fundamentals of Computer Graphics,4th Edition


Fundamentals of Computer Graphics
Authors: Steve Marschner – Peter Shirley
ISBN-10: 1482229390
ISBN-13: 9781482229394
Edition 版本:‏ 4
Released: 2015-12-18
Pages: 748 pages

Book Description


Drawing on an impressive roster of experts in the field,Fundamentals of Computer Graphics,Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.
Focusing on geometric intuition,the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course,such as sampling theory,texture mapping,spatial data structure,and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.
Highlights of the Fourth Edition Include:
Updated coverage of existing topics
Major updates and improvements to several chapters,including texture mapping,graphics hardware,signal processing,and data structures
A text now printed entirely in four-color to enhance illustrative figures of concepts
The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision,consistency,and completeness of material,allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film,game,or web designs.
Preface
1Introduction
2Miscellaneous Math
3Raster lmages
4Ray Tracing
5 Linear Algebra
6 Transformation Matrices
7 Viewing
8 The Graphics Pipeline
9 Signal Processing
10 Surface Shading
11 Texture Mapping
12 Data Structures for Graphics
13 More Ray Tracing
14Sampling
15 Curves
16 Computer Animation
17 Using Graphics Hardware
18Light
19 Color
20Visual Perception
21 Tone Reproduction
22lmplicit Modeling
23 Global llumination
24 Reflection Models
25 Computer Graphics in Games
26Visualization
References

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