Essential Guide to RenderMan® Shading Plugin Development: Understanding Bxdfs


Essential Guide to RenderMan® Shading Plugin Development: Understanding Bxdfs 1st ed. Edition
by Brad E. Hollister(Author)
Publisher finelybook 出版社:‏ ‎Apress; 1st ed. edition (June 23, 2023)
Language 语言: ‎English
Print Length 页数: ‎150 pages
ISBN-10: ‎1484293916
ISBN-13: ‎9781484293911

Book Description


Understand the fundamentals of Bxdf plugins for RenderMan® 21+, both the technical details and API architecture. The main goal of the book is to enable technical artists, hobbyists, and students in using the noncommercial (NCR), free RenderMan® edition. RenderMan® is an industry standard for rendering software. It has been used for every Pixar film to date and numerous other projects. RenderMan® 21, and all subsequent versions, use Monte Carlo path tracing. This change has necessitated the use of C++ plugins in place of the RenderMan Shader Language (RSL). Because of this, writing Bxdfs now requires knowledge of Monte Carlo integration, probability density functions, and the RenderMan® C++ API. Essential Guide to RenderMan® Shading Plugin Development specifically addresses writing RenderMan® C++ materials. It explores the mathematical models of representative Bxdfs while drawing parallels, when helpful, to earlier RSL implementations. It also includes an overview of Integrators, providing further context for modern RenderMan® programmable shading. What You Will Learn
C++ development for Bxdfs
Fundamentals of the rendering equation
Monte Carlo integration
Who Is This Book ForBeginner plugin writers for RenderMan®, such as technical artists, students, or hobbyists who may already have experience with RSL or another shader language. More experienced C++ developers without knowledge of RenderMan® or Monte Carlo path tracing will benefit from the content as well. While some prior experience in computer graphics is helpful, the book provides background and references for further study.

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