Digital Architecture Beyond Computers: Fragments of a Cultural History of Computational Design


Digital Architecture Beyond Computers: Fragments of a Cultural History of Computational Design
Hardback | 256 pages
Dimensions 156 x 234 x 17.78mm | 540g
Publication date 31 May 2018
Publisher finelybook 出版社: Bloomsbury Publishing PLC
Imprint Bloomsbury Visual Arts
Publication City/Country London,United Kingdom
Language English
Illustrations note 21 bw illus
ISBN10 1474258131
ISBN13 9781474258135


Book Description
By finelybook

Digital Architecture Beyond Computers explores the deep history of digital architecture,tracing design concepts as far back as the Renaissance and connecting them with the latest software used by designers today. It develops a critical account of how the tools and techniques of digital design have emerged,and allows designers to deepen their understanding of the digital tools they use every day.
What aesthetic,spatial,and philosophical concepts converge within the digital tools architects employ? What is their history? And what kinds of techniques and designs have they given rise to? This book explores the answers to these questions,showing how digital architecture brings together complex ideas and trajectories which span across several domains and have evolved over many centuries. It sets out to unpack these ideas,trace their origin and permeation into architecture,and re-examine their use in contemporary software.
Chapters are arranged around the histories of nine `fragments’ – each a fundamental concept embedded in popular CAD applications: database,layers and fields,parametrics,pixel,programme,randomness,scanning,topology,and voxel/maxel – with each theme examined through a series of historical and contemporary case studies. The book thus connects the digital design process with architectural history and theory,allowing designers and theorists alike to develop more analytical and critical tools with which to conceptualise digital design and its software.
Contents
Preface
Acknowledgments
lllustrations
Introduction: Designing with computers
Chapter 1: Database
Chapter 2: Morphing
Chapter 3: Networks
Chapter 4: Parametrics
Chapter 5: Pixel
Chapter 6: Random
Chapter 7: Scanning
Chapter 8: Voxels and Maxels
Afterword
Bibliography
Index

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