Design Computing and Cognition '08 : Proceedings of the Third International Conference on Design Computing and Cognition

Design Computing and Cognition '08 : Proceedings of the Third International Conference on Design Computing and Cognition
Edited by John S. Gero , Edited by Ashok K. Goel
Paperback | 736 pages
Dimensions 155 x 235 x 38.1mm | 1,133g
Publication date 12 Sep 2014
Publisher Finelybook 出版社 Springer
Publication City/Country Dordrecht, Netherlands
Language English
Edition Statement 2008 ed.
Illustrations note XIII, 736 p.
ISBN10 9401782571
ISBN13 9789401782579
Book Description to Finelybook sorting
The importance of research and education in design continues to grow. For example, government agencies are gradually increasing funding of design research, and increasing numbers of engineering schools are revising their curricula to emphasize design. This is because of an increasing realization that design is part of the wealth creation of a nation and needs to be better understood and taught. The continuing globalization of industry and trade has required nations to re-examine where their core contributions lie if not in production efficiency. Design is a precursor to manufacturing for phy- cal objects and is the precursor to implementation for virtual objects. At the same time, the need for sustainable development is requiring design of new products and processes, and feeding a movement towards design - novations and inventions. There are now three sources for design research: design computing, design cognition and human-centered information technology. The foun- tions for much of design computing remains artificial intelligence with its focus on ways of representation and on processes that support simulation and generation. Artificial intelligence continues to provide an environm- tally rich paradigm within which design research based on computational constructions can be carried out. Design cognition is founded on concepts from cognitive science, an even newer area than artificial intelligence. It provides tools and methods to study human designers in both laboratory and practice settings.
Table of contents
Preface; List of Reviewers; SHAPE GRAMMARS;
Automating the Creation of Shape Grammar Rules, by Seth Orsborn, Jonathan Cagan and Peter Boatwright; Ontologies and Shape Grammars: Communication Between Knowledge-Based and Generative Systems, by Francois Grobler, Ajla Aksamija, Hyu,aoo Kim, Ramesh Krishnamurti, Kui Yue and Casey Hickerson; Categorisation of Designs According to Preference Values for Shape Rules, by Sungwoo Lim, Miquel Prats, Scott Chase and Steve Garner; A Technique for Implementing a Computation-Friendly Shape Grammar Interpreter, by Kui Yue and Ramesh Krishnamurti; Approximating Shapes with Topologies, by Djordje Krstic; DESIGN COGNITION - 1;
Diagrams as a Tool in the Design of Information Systems, by Jeffvey Nickerson, James Corter, Barbara Tversky, Doris Zahner and Yun Jin Rho; Form as a Visual Encounter: Using Eye Movement Studies for Design Reasoning, by Ameya Athavankar; The Role of Immersivity in Three-Dimensional Mental Rotation, by Maria Kozhevnikov and Jodie Royan; Comprehension of Layout Complexity: Effects of Architectural Expertise and Mode of Presentation, by Christoph Holscher and Ruth Conroy Dalton; KNOWLEDGE-BASED DESIGN;
Guitar Hero: A Knowledge-Based System to Support Creativity in the Design and Manufacturing of Electric Guitars, by Stefania Bandini, Andrea Bonomi and Fabio Sartori; Discovering Implicit Constraints in Design, by Madan Mohan Dabbeeru and Amitabha Mukerjee; Capturing Collaborative Design Decisions and Rationale, by Janet Burge and James Kiper; Setting Up The Situated Function-Behaviour-Structure Framework For User-Centered Software Design, by Matthias UJacker and Alexander Zeier; Empirical Examination of the Functional Basis and Design Repository, by Benjamin Caldwell, Chiradeep Sen, Gregory Mocko, Joshua Summers and Georges Fadel; SKETCHING, DIAGRAMS AND VISUALIZATION;
Is There Anything to Expect from 3D CAAD Views in Sketching Support Tools?, by Francoise D arses,Anais Mayeur, Catherine Elsen and Pierre Leclercq; Idea Development Can Occur Using Imagery Only, by Zafar Bilda and John Gero; Reaching Out in the Mind's Space, by Uday Athavankar, Prasad Bokil, Guruprasad Kuppu Rao, Rajendra Patsute and Susmita Sharma; From Diagrams to Design: Overcoming Knowledge Acquisition Barriers for Case Based Reasoning in Design, by Michael Helms and Ashok Goel; Unraveling Complexity: A Computational Approach for the Generation of All Underlying Structures of Three-Dimensional Shapes with an n-Fold Symmetry Axis, by Athanassios Econornou and Thomas Grasl; DESIGN CREATIVITY;
Compound Analogical Design: Interaction Between Problem Decomposition and Analogical Transfer in Biologically Inspired Design, by Swaroop Vattam, Michael Helms and Ashok Goel; A Model of Creative Design Using Collaborative Interactive Genetic Algorithms, by Amit Banerjee, Juan Quiroz and Sushi1 Louis; An Evolutionary Process Model for Design Style Imitation, by Andres Ghez de Silva Garza and Aram Zamora Lores; DESIGN COGNITION - 2;
Using Design Paradigms to Evaluate the Collaborative Design Process of Traditional and Digital Media, by Hsien-Hui Tang and Yu-Ying Lee; An Empirical Investigation of Affordances and Conventions, by Jeremiah Still and Veronica Dark Novices' Satisfactory Design: Some Implications for Performance and Satisficing in Character Design, by Tsai-Yun Mou and Chun-Heng Ho; Roles of Negotiation Protocol and Strategy in Collaborative Design, by Yan Jin and Mathieu Geslin; DESIGN SUPPORT;
Ontology-Based Process Modelling for Design Optimization Support, by Franz Maier, Arndt Muehlenfeld, Markus Stumptner and Wolfgang Mayer; Learning Symbolic Formulations in Design Optimization, by Somwrita Sarkar, Andy Dong and John Gero; Automating the Conceptual Design Process: From Black-Box To Component Selection, by Tolga Kurtoglu, Albert Swantner and Matthew Campbell; A Case Study of Computing Appraisals in Design Text, by Xiong

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