Computer Graphics Programming in OpenGL with C++


Computer Graphics Programming in OpenGL with C++
Authors: V. Scott Gordon – John L. Clevenger
ISBN-10: 1683922212
ISBN-13: 9781683922216
Released: 2018-09-30
Pages: 384 pages

Book Description


This book provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++,along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color,“teach-yourself” format with numerous examples and detailed explanations. Every shader stage is explored,starting with the basics of modeling,lighting,textures,etc.,up through advanced techniques such as tessellation,soft shadows,and generating realistic materials and environments. The book includes companion files with all of the source code,models,textures,skyboxes and normal maps used in the book.
Features:
Covers modern OpenGL 4.0+ shader programming in C++,with instructions for both PC/Windows and Macintosh.
Illustrates every technique with running code examples. Everything needed to install the libraries,and complete source code for each example is provided and fully explained.
Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex,tessellation,geometry,and fragment).
Explores practical examples for modeling,lighting and shadows (including soft shadows),terrain,and 3D materials such as wood and marble.
Explains how to optimize code for performance,and use modern development tools such as the NVIDIA® Nsight™ debugger.
Includes companion files with all of the code,object models,figures,textures,skyboxes and skydomes,height and normal maps used throughout the book.
Contents
Preface
Chapter 1 Getting Started
Chapter 2 The OpenGL Graphics Pipeline
Chapter 3 Mathematical Foundations
Chapter 4 Managing 3D Graphics Data
Chapter 5 Texture Mapping
Chapter 63D Models
Chapter 7 Lighting
Chapter 8 Shadows
Chapter 9 Sky and Backgrounds
Chapter 10 Enhancing Surface Detail
Chapter 11 Parametric Surfaces
Chapter 12 Tessellation
Chapter 13 Geometry Shaders
Chapter 14 Other Techniques
Appendix A Installation and Setup for PC(Windows)
Appendix B Installation and Setup for Macintosh
Appendix C Using the Nsight Graphics Debugger

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