Calculated Imagery: A History of Computer Graphics in Hollywood Cinema (ACM Books)
Author: Mark J P Wolf (Author)
ASIN: B0F41Q5BZ7
Publisher finelybook 出版社: Association for Computing Machinery
Edition 版本: N/A
Publication Date 出版日期: 2025-04-8
Language 语言: English
Print Length 页数: 1014 pages
ISBN-13: 9798400712661
Book Description
About the Author
Mark J. P. Wolf received his Ph.D. from the University of Southern California and is a professor in the Department of Digital Media & Design at Concordia University Wisconsin. His books include Abstracting Reality: Art, Communication and Cognition in the Digital Age (2000), The Medium of the Video Game (2001), Virtual Morality: Morals, Ethics, and New Media (2003), The Video Game Theory Reader (2003), The Video Game Explosion (2007), The Video Game Theory Reader 2 (2008), Myst & Riven: The World of the D’ni (2011), Before the Crash: An Anthology of Early Video Game History (2012), Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming (two-volume First Edition, 2012; three volume Second Edition, 2021), Building Imaginary Worlds: The Theory and History of Subcreation (2012), The Routledge Companion to Video Game Studies (First Edition, 2014; Second Edition, 2023), LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon (2014), Video Games Around the World (2015), the four-volume Video Games and Gaming Culture (2016), Revisiting Imaginary Worlds: A Subcreation Studies Anthology (2017), Video Games FAQ (2017), The World of Mister Rogers’ Neighborhood (2017), The Routledge Companion to Imaginary Worlds (2017), The Routledge Companion to Media Technology and Obsolescence (2018) (which won the SCMS 2020 Award for Best Edited Collection), 101 Enigmatic Puzzles: Fractal Mazes, Quantum Chess, Anagram Sudoku, and More (2020), World-Builders on World-Building: An Exploration of Subcreation (2020), Exploring Imaginary Worlds: Essays on Media, Structure, and Subcreation (2020), Fifty Key Video Games (2022), The Seven Stones (a novel, 2024), Zoophemera (an art book, 2024), and Navigating Imaginary Worlds: Wayfinding and Subcreation (forthcoming). He has published articles in a wide variety of periodicals, and he is the founder of the Video Game Studies Scholarly Interest Group (VGSSIG) and the Transmedia Studies Scholarly Interest Group (TSSIG) of the Society for Cinema and Media Studies (SCMS). He lives in Wisconsin with his wife Diane.
下载地址
PDF, EPUB | 204 MB | 2025-05-10
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