Bloomsbury Curriculum Basics: Teaching Primary Computing


Bloomsbury Curriculum Basics: Teaching Primary Computing
by Martin Burrett
Print Length 页数: 160 pages
Publisher finelybook 出版社: Bloomsbury Education (11 Aug. 2016)
Language 语言: English
ISBN-10: 147292102X
ISBN-13: 9781472921024
Computers are just for playing games,right? Many of your pupils will think so. It may be a cultural shift for both the pupils and their parents to change that perception of computing. However,the learning gained from the ‘games’ played on computers in the primary classroom is paramount. The teaching ideas in this book use mostly free tools,which operate across the many platforms that primary schools use. Based on the National Curriculum,the book is split into year groups,and each chapter offers practitioners an essential summary of all the information and vocabulary they need to successfully implement the activity in the classroom.
Contents
Year 1
1 Using and understanding computing Focus: Digital images and photography
2 e-Savvy Focus: Finding,using and understanding online images
3 Coding Focus: The basics and movement
Year 2
4 Using and understanding computing Focus: Sound and audio
5 e-Savvy Focus: Calling and cyberbullying
6 Coding Focus: Audio,speech and music
Year 3
7 Using and understanding computing Focus: Communication and networking
8 e-Savvy Focus: Research and sources
9 Coding Focus: Hacking,debugging and changes
Year 4
10 Using and understanding computing Focus: Design and collaborative projects
11 e-Savvy Focus: Spam and shopping
12 Coding Focus: Python and developing games
Year 5
13 Using and understanding computing Focus: Mapping and 3D design
14 e-Savvy Focus: Trolling and trails
15 Coding Focus: 3D gaming and sensing
Year 6
16 Using and understanding computing Focus: Video,animation and changing reality
17 e-Savvy Focus: Organisation and malware
18 Coding Focus: Coding animation,apps and final fun
电脑只是玩游戏,对吧?你的许多学生会这样想。这可能是学生和他们的父母改变计算机知觉的文化转变。然而,从在小学教室的电脑上玩的“游戏”所获得的学习是至关重要的。本书中的教学思想主要使用免费工具,这些工具可以在小学使用的许多平台上运行。根据国家课程,该书分为年份组,每章为从业人员提供了在课堂上成功实施活动所需的所有信息和词汇的必要摘要。
目录
第一年
1使用和理解计算焦点: 数字图像和摄影
2 e-Savvy Focus: 查找,使用和理解在线图像
3编码焦点: 基础和运动
第二年
4使用和理解计算焦点: 声音
5 e-Savvy焦点: 通话和网络欺凌
6编码焦点: 音频,语音和音乐
3年级
7使用和理解计算焦点: 通信和网络
8 e-Savvy Focus: 研究和来源
9编码焦点: 黑客,调试和更改
第四年
10使用和理解计算焦点: 设计和协作项目
11个精明的焦点: 垃圾邮件和购物
12编码焦点: Python和开发游戏
第5年
13使用和理解计算焦点: 映射和3D设计
14个精明的焦点: 拖钓和小径
15编码焦点: 3D游戏和感应
6年级
16使用和理解计算焦点: 视频,动画和变化的现实
17 e-Savvy Focus: 组织和恶意软件
18编码焦点: 编辑动画,应用程序和最终乐趣

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