Blender 3D Asset Creation for the Metaverse: Unlock endless possibilities with 3D object creation, including metaverse characters and avatar models
Author:: Vinicius Machado Venancio (Author)
Publisher finelybook 出版社: Packt Publishing
Publication Date 出版日期: 2023-07-21
Language 语言: English
Print Length 页数: 482 pages
ISBN-10: 1801814325
ISBN-13: 9781801814324
Book Description
Take your 3d modeling skills to the next level by learning each part of the process in depth and putting it into practice to create professional assets and believable characters for your games and metaverse worlds
Key Features
- Discover an optimized workflow for crafting game and the metaverse assets
- Learn shortcuts to make the creation process smooth and quick
- Generate a versatile 3D model suitable for various purposes
Book Description
By finelybook
If you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse.
Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You’ll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you’ll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you’ll integrate the 3D model to work seamlessly across a myriad of programs and game engines.
By the end of this book, you’ll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.
What you will learn
- Model game and metaverse 3D assets starting with primitive shapes
- Optimize the modeled asset for maximum rendering performance
- Texture the asset with PBR image textures, real life images and/or procedural textures
- Bake the resulting texture to a single image for the textures to work in the metaverse and in any given program
- Learn tips about human anatomy to make believable characters and avatars
- Learn the differences in workflow for organic and non-organic asset 3D modeling
- Understand the importance of reference for any type of work, especially characters
Who this book is for
Whether you are a beginner 3D asset designer or an aspiring character modeler, this book is your gateway to expanding your skill set in asset creation for personal projects, games, and the metaverse. Since it covers the intricacies of the asset creation process, intermediate-level modelers will also find plenty of information. Familiarity with basic texturing and UV unwrapping will enable you to get the most out of this book.
Table of Contents
- Modeling the 3D Asset
- Optimizing Your Asset for Better Rendering Performance
- UV Unwrapping Your 3D Asset
- Texturing Your 3D Asset Using PBR and Procedural Textures
- Texture Painting and Using Real-Life Images as Textures
- Introduction to Blender’s Sculpting Tools
- Making the Base Mesh for a Humanoid Character
- Refining the Base Meshes
- Optimizing the Base Meshes
- Rigging the Base Meshes
- Further Development as a 3D Artist
Review
“Blender 3D Asset Creation for the Metaverse is an unmissable resource for anyone interested in learning the intricacies of 3D asset creation for the metaverse using Blender. The book’s well-structured table of contents guides readers through each step of the modeling process, from gathering references and optimizing assets to UV unwrapping and texturing. The inclusion of both inorganic and organic asset modeling ensures a well-rounded learning experience. With clear explanations and practical examples, this book equips aspiring 3D artists with the knowledge and skills to excel in the field of asset creation for the metaverse.”
—
Siemen Lens, 3D Modeler and Author of Procedural 3D Modeling using Geometry Nodes in Blender
“Blender 3D Asset Creation for the Metaverse by Vinicius Machado Venancio is a really great book that is an amazing resource for anyone interested in exploring the world of 3D asset creation using Blender! Through its simple and clear writing, it makes complex concepts and techniques both understandable and engaging to beginners and experienced users alike. The balance between theory and practice provides readers with a solid foundation of Blender while also encouraging hands-on experimentation.”
—
Stanley Soendoro, Animator at EA (Electronic Arts)
“It is written and presented in a way that allows the reader to feel as if they are working alongside a generous, experienced expert who explains their thinking in an accessible and succinct manner. This will help beginners build a conceptual framework to grow their expertise. The book is also a valuable resource for experienced artists who are making the transition to Blender as explanations start from standard 3D industry concepts and are presented through Blender’s interface. Another valuable aspect to this book is that it is full of professional development advice such as how important the art of “seeing” is when working in 3D, how to seek out valuable feedback, and how to process that feedback in order to develop into the artist you want to become.”
—
Brent Patterson, Design Consultant and Professor at SUNY Buffalo State University
About the Author
Vinicius Machado is a 3D designer with experience in asset creation in Blender for multiple purposes, ranging from animation to still renders to game ready assets. As a freelancer, Vinicius has worked on a variety of projects for multiple companies and individuals, with various different styles, from realistic to stylized.
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